/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import java.util.List;

import javolution.util.FastList;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.Formulas;
import net.sf.l2j.gameserver.taskmanager.DecayTaskManager;

/**
 * This class ...
 * 
 * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
 */
public class Resurrect implements ISkillHandler {
	// private static Logger _log =
	// Logger.getLogger(Resurrect.class.getName());
	private static final SkillType[] SKILL_IDS = { SkillType.RESURRECT };

	public void useSkill(L2Character activeChar, L2Skill skill,
			L2Object[] targets) {
		L2PcInstance player = null;
		if (activeChar instanceof L2PcInstance)
			player = (L2PcInstance) activeChar;
		L2Character target = null;
		L2PcInstance targetPlayer;
		List<L2Character> targetToRes = new FastList<L2Character>();
		for (int index = 0; index < targets.length; index++) {
			target = (L2Character) targets[index];
			if (target instanceof L2PcInstance) {
				targetPlayer = (L2PcInstance) target;
				// Check for same party or for same clan, if target is for clan.
				if (skill.getTargetType() == SkillTargetType.TARGET_CORPSE_CLAN)
					if (player.getClanId() != targetPlayer.getClanId())
						continue;
			}
			if (target.isVisible())
				targetToRes.add(target);
		}
		if (targetToRes.size() == 0) {
			activeChar.abortCast();
			activeChar.sendPacket(SystemMessage
					.sendString("No valid target to resurrect"));
		}
		for (L2Character cha : targetToRes)
			if (activeChar instanceof L2PcInstance) {
				if (cha instanceof L2PcInstance)
					((L2PcInstance) cha).reviveRequest(
							(L2PcInstance) activeChar, skill, false);
				else if (cha instanceof L2PetInstance) {
					if (((L2PetInstance) cha).getOwner() == activeChar)
						cha.doRevive(Formulas.getInstance()
								.calculateSkillResurrectRestorePercent(
										skill.getPower(), activeChar.getWIT()));
					else
						((L2PetInstance) cha).getOwner().reviveRequest(
								(L2PcInstance) activeChar, skill, true);
				} else
					cha.doRevive(Formulas.getInstance()
							.calculateSkillResurrectRestorePercent(
									skill.getPower(), activeChar.getWIT()));
			} else {
				DecayTaskManager.getInstance().cancelDecayTask(cha);
				cha.doRevive(Formulas.getInstance()
						.calculateSkillResurrectRestorePercent(
								skill.getPower(), activeChar.getWIT()));
			}
	}

	public SkillType[] getSkillIds() {
		return SKILL_IDS;
	}
}
